Posts Tagged ‘lime’.
Lime, OpenFL + Haxe Cross Platform Development .
Monday, March 10th, .
2014 An interesting/awesome project that is getting momentum is Lime + OpenFL
Lime (Light Media Engine) is an abstraction layer that makes it simple to go cross-platform with only one codebase; without the compromise of relying upon a scripting language or a virtual machine .
Lime is a lower level cross platform toolkit that uses Haxe to target multiple platforms
OpenFL uses it to make a very similar API to Flash much like the origins of Haxe itself
Lime wraps WebGL, OpenGL/ES and more to get started quickly with the boilerplate for each platform much like Cocos2D-x and other cross platform toolkits.
Lime currently supports the following platforms: Windows
Haxe has been a cross platform toolkit targeting many platforms from one codebase since its inception.
The timing of mobile, web gaming, WebGL/OpenGL/ES , apps and the subsequent demands for cross platform codebases + toolkits to be productive (Unity, Cocos2D-x, MonoGame, etc) suit to Haxe’s strengths.
Lime and Haxe fit that well and it looks to be a great start that includes: very fun base platform, easy syntax and js/as3 like, lower level Lime OpenGL access, higher level OpenFL, native access when needed easily and targeting all worthy platforms including deeper ones like Blackberry and Windows.
Just like Cocos2D-x and others you can do more natively on the device and it gives you the control of a custom engine with the rails of a community, definitely check it out .
OpenFL: Open Source Flash Engine
Tags: , HAXE, lime, MOBILE, neko, openfl Posted in | © 2007-2011 llc, *drawlogic, Ryan Christensen*drawlogic and.